--Zombie Rules
Approximately half the players will be zombies.
The zombies may run, jump, hide, whatever. They can even talk, as long as they do not in front of human players and stay in character.
Headshot rule. But since actual headshots are a bitch, each zed wears a tin plate on their front and back. Two hits for death, anywhere else doesn't count.
Upon being killed, the zombie falls "dead" for a half minute. They then walk approximately one hundred feet away from the humans and are "alive".
To infect a human, the rule is two hand touch. Both zed and human will be rooted on the spot for 5 seconds. A fellow human can mock "pull off" or shoot the zombie during this time. If not, the zombie kills the human and "feeds" for one minute. The new zombie goes to the nearest referee for a set of plates. They can also use this time to get a drink of water, store guns, etc.
--Human Rules
Humans will be divided into several categories depending on the scenario.
Typically, it will be civilian, military, and wildcard faction. Police may supplement or replace one depending on the situation.
-Civilian
These people are the majority. They are allowed pistols, shotguns, and other non-automatic weaponry. They get 60 rounds.
Persons using multi-shot shotguns get ten bursts and thirty additional BBs.
-Military
These players are very few in number, typically ten or less, but start in the same general area and pack more firepower. They are allowed any kind of weapon. They start with 150 rounds and a single grenade of their choice, hand thrown or launcher fired. Police are similar, but are not allowed to use grenades.
sorry.... english